Early release of 'Contraband - No Honour Among Thieves'.

Human player vs 3 "AI" opponents.

Click the deck to deal when its your turn to play.
Normal luggage is worthless (actually it has negative value), but the loot converts to cash. Play 3 of a kind to the luggage carousel and after one round of play you can take it to the bank (unless your opponents steal it first). 

Inspect cards let you see what your opponents have on their carousels so you can check if its worth stealing.

The game favours aggressive play because as soon as the deck runs a new round is dealt. You only keep what you have banked. 

First to reach $500,000 is the winner.

StatusIn development
PlatformsHTML5
AuthorGordyFassad
GenreCard Game
Made withPhaser
Average sessionA few minutes
InputsMouse

Comments

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(1 edit)

Minor updates added

Some feedback for you.

I don't know if it was an issue with my computer (my monitor is fairly small but very high resolution), but the game display was tiny to the point where I couldn't read the cards.

I think playing to 1 million is too long. My suggestion would be to halve all the money numbers and play to 100k, effectively playing to 200k as it is now. Or maybe double the numbers and play to 500k, which would then be equivalent to 250k.

The Inspect card ends up being pretty useless. By playing it, you lose your chance to steal the loot you're checking. It feels fairly obvious that you'd bank your loot as soon as possible, so if a triplet stays on the carousel it's probably luggage anyway. I think it'd work quite well to let players inspect loot on their own carousel. The player doing it gets to be sure that he doesn't bank luggage, and opponents get a chance to steal it again.

Big thank you @IceMonkey! This is the more insightful feedback than anything so far from friends roped into local testing. 

Regarding inspecting things on your own carousel = this would involve using a turn up but not needing a card to do this? Just click on the pile sort of thing to see what's in it?

I'm still figuring out resolution issues - a lot of people seem to want to play via a mobile device and it's all new to me. 

Again, thanks for the constructive review!

Sorry for a slow reply.

The way I imagined it was that you'd still need the card to inspect your own carousel. This way, you can only guarantee that what you've stolen isn't luggage if you have the card, which is in line with what I feel the card is meant to do.

If it were to only cost a turn, I think that would make luggage too easy to avoid, and the inspect card would have no value at all.

Understood - that should be covered in the latest update :-)
Thanks again!

First Game